@johnDoen thanks for the interesting facts! I hope maybe this exercise helped you distract from the suicidal.feelings, I hope they are not permanent and can be risen out of today. Know you are not alone.
The Room of Multiple Doors
You see yourself in a room with multiple doors in every side of wall. There are doors on the floor, as well as on the roof. You take the time to sneak through some of the doors:
Okay well, all.of this sounds ominous..like no matter how nice the rooms sound something bad is going to happen where I will need to escape..sounds like I could need to escape from several.
In that case I might as well be brave and see what's in all of the rooms. Yikes I don't know what mead is and I'm gonna be pretty wary of the chanting room. However the tea room is right up my alley, if I'm getting poisoned I'm escaping into coffee shop to find someone intelligent to help me not die of poisoning and if that doesn't work I'm escaping into the glass door room to die in some peace.
If I survive that room and have to escape a plant strangling me, then I'm going towards the steampunk room for gear and resources, then I'll lead any pursuers through the steel door and distract them with my welded weapons and the music and neon lights while I die a magnificent death, because by now that poison must have taken effect.
Thanks for the tag @extraterrestrialone[/COLOR]
The Room of Multiple Doors
You see yourself in a room with multiple doors in every side of wall. There are doors on the floor, as well as on the roof. You take the time to sneak through some of the doors:
- A shiny steel door: Vibrant neon lights, EDM music and skyscrapers.
- A heavy wooden door: Loud chatting noises, dim candle lights and the smell of cooked meals and beers, or meads - but I don't know what it's like.
- A makeshift door, made from branches and vines: A glowing campfire, rusty spears and a folklore saga sung by an elder.
- An iron-plated wooden door a square glass panel: The smell of coffee and black tea, some chatting noise, and the sound of people opening books or newspapers.
- An ornated wooden door, decorated in oriental patterns: The smell of green tea, some chatting noise, and traditional Asian music.
- A gray-ish heavy glass door: Ambient music (or lo-fi) from a radio, the sunlight coming from a window, and the winds that carry the smell of a meadow.
Okay well, all.of this sounds ominous..like no matter how nice the rooms sound something bad is going to happen where I will need to escape..sounds like I could need to escape from several.
In that case I might as well be brave and see what's in all of the rooms. Yikes I don't know what mead is and I'm gonna be pretty wary of the chanting room. However the tea room is right up my alley, if I'm getting poisoned I'm escaping into coffee shop to find someone intelligent to help me not die of poisoning and if that doesn't work I'm escaping into the glass door room to die in some peace.
If I survive that room and have to escape a plant strangling me, then I'm going towards the steampunk room for gear and resources, then I'll lead any pursuers through the steel door and distract them with my welded weapons and the music and neon lights while I die a magnificent death, because by now that poison must have taken effect.
Thanks for the tag @extraterrestrialone[/COLOR]


